Meet the selected selected projects of the 5ᵃ edition of the workshop

#WORKSHOP #ANIMATION #VR #INNOVATION #XR #VIDEOGAMES #WORKSHOP
#WORKSHOP #ANIMATION #VR #INNOVATION #XR #VIDEOGAMES #WORKSHOP
#WORKSHOP #ANIMATION #VR #INNOVATION #XR #VIDEOGAMES #WORKSHOP
#WORKSHOP #ANIMATION #VR #INNOVATION #XR #VIDEOGAMES #WORKSHOP
#WORKSHOP #ANIMATION #VR #INNOVATION #XR #VIDEOGAMES #WORKSHOP
#WORKSHOP #ANIMATION #VR #INNOVATION #XR #VIDEOGAMES #WORKSHOP
#WORKSHOP #ANIMATION #VR #INNOVATION #XR #VIDEOGAMES #WORKSHOP
#WORKSHOP #ANIMATION #VR #INNOVATION #XR #VIDEOGAMES #WORKSHOP
#WORKSHOP #ANIMATION #VR #INNOVATION #XR #VIDEOGAMES #WORKSHOP
#WORKSHOP #ANIMATION #VR #INNOVATION #XR #VIDEOGAMES #WORKSHOP
Take your animation project to the next level by learning the most innovative VR tools, real-time rendering engines or AI. Our objectives are to encourage the use of disruptive technologies for audiovisual production; discover and support talent, strengthen the business network and digital entrepreneurship; generate young, highly qualified and quality employment; create new business niches and jobs. We focus on the use of VR, XR and AR tools along with the use of real-time rendering engines for prototyping and animation production.
STEP BY STEP GUIDE
01. Call for applications
Call for applications
Rules

If you have an animation or videogame project and you want to improve it, register for free in our annual call to participate in the Next Lab Generation workshop.

Selection

Among the registered projects we will select the best ones, and we will show you how to use the latest technologies in VR and real-time rendering engines to implement them in your project.

Awards

A jury of experts chooses the winners to present at Annecy MIFA.

02. Workshop
Online
First steps

Once your project has been chosen, you will receive virtual reality glasses for the workshop. You will need to have a computer with a graphics card that allows you to work in VR environments.

Online
Masterclass

For several weeks, you will be accompanied by animation professionals who will teach you how to use these new tools through various tutorships, both in groups and one-on-one.

Online
Prototyping

With everything you have learned, you will have to create a teaser of your project, making the most of the new tools. You will also work on a pitch that you will present to the jury at the final event.

On-site
Feedback

Experts in the field will help you to improve your presentation, as well as the way you present your project, so that you can show your work in the best possible way and make it attractive to the Jury.

03. Event
Tickets

The Next Lab Generation event will take place on February 27 and 28, 2025 in Madrid, and tickets will be available soon!

Masterclass and lectures

We will have the presence of the most influential people in innovation and new technologies in the world of animation and video games.

Pitch finalists

We will have the pleasure to see the fantastic works of the finalists, all produced during the workshop, using innovative technologies in animation production.

Awards Ceremony

A jury of experts will announce the winners during the in-person event, who will receive various prizes to promote their work.

Annecy

Winners will present at the Next Lab Generation conference at Annecy MIFA 2025 and will have accreditation for a representative of the project.

Generation

5
2025
2025
2025
2025
2025
2025
2025
2025
THE EVENT WILL BE HELD ON FEBRUARY 27 AND 28, 2025 IN MADRID
THE EVENT WILL BE HELD ON FEBRUARY 27 AND 28, 2025 IN MADRID
THE EVENT WILL BE HELD ON FEBRUARY 27 AND 28, 2025 IN MADRID
THE EVENT WILL BE HELD ON FEBRUARY 27 AND 28, 2025 IN MADRID
THE EVENT WILL BE HELD ON FEBRUARY 27 AND 28, 2025 IN MADRID
THE EVENT WILL BE HELD ON FEBRUARY 27 AND 28, 2025 IN MADRID
THE EVENT WILL BE HELD ON FEBRUARY 27 AND 28, 2025 IN MADRID
THE EVENT WILL BE HELD ON FEBRUARY 27 AND 28, 2025 IN MADRID
THE EVENT WILL BE HELD ON FEBRUARY 27 AND 28, 2025 IN MADRID
THE EVENT WILL BE HELD ON FEBRUARY 27 AND 28, 2025 IN MADRID

Workshop

Focused on animators or video game designers who want to develop their projects with the latest technology and training with the best professionals. We will soon announce the projects participating in the 2025 edition.

Participants

Meet the fourteen international participants who took part in the fifth edition of the workshop and the twelve finalists.

winner

finalist

Irene Franco

¿Dónde está mi lápiz amarillo?

Irene Franco

¿Dónde está mi lápiz amarillo?

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Irene Franco

¿Dónde está mi lápiz amarillo?

Project description

Rita can't find her precious yellow pencil. Searching through the clutter of her room she plunges into an adventure that takes her from the mountains to the stars, she asks everyone but no one knows where it is. Already exhausted, she decides to return home, and on the way she discovers that the pencil was always in her pocket.

Bio

Irene Franco (Buenos Aires, 1992) directed the feature films Eva y el Aluvión Zoológico (2017) and Los Errantes ( 2020). She is currently working on the direction and development of the feature film Dias sin primavera and the children's animated short film ¿Donde esta mi lapiz amarillo?

In 2017 she founded Ciclo Independiente, an audiovisual label that produces and exhibits Latin American auteur cinema. She is programmer of the Latin American Film Week and the Festivalito de Cine Para Niñxs.

Pitch Next Lab
LinkedIn

winner

finalist

Rodrigo Sepúlveda Zúñiga

Un año a tu espalda

Rodrigo Sepúlveda Zúñiga

Un año a tu espalda

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Rodrigo Sepúlveda Zúñiga

Un año a tu espalda

Project description

We accompany our protagonist, a fierce fighter who, in the midst of the chaos of the conflict, meets a baby whom she will end up protecting. By defying direct orders of extermination, she ends up deserting; thus begins her journey in the opposite direction of the front, in search of a place that will take her far enough away to avoid having to wield her sword again.

Bio

Rodrigo Sepúlveda is an artist and scriptwriter originally from Concepción, Chile, but has lived in Valencia for twenty years. He studied psychology formally and art in a self-taught way. He is the creator and director of the project "Un año a tu espalda", where he is mainly in charge of the direction, production and design of the game. Previously he has worked mainly on narrative works in comics, animation and literature.

Pitch Next Lab
LinkedIn

winner

finalist

Fran de Olano

Ashes

Fran de Olano

Ashes

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Fran de Olano

Ashes

Project description

Trying to fulfill their father's last wish, two brothers take his ashes on a train to scatter them in the Strait of Gibraltar. Meeting after a long separation and sharing a strong distrust towards each other, they neglect the remains and end up being stolen by a monkey, so both must recover them by riding the train, which will make them reconnect and remember what it means to be brothers.

Bio

Fran de Olano is a passionate Visual Development Artist in the animation industry, with experience in 2D and 3D productions, from feature films to series. He stands out for his skills in visual storytelling, design, color, and creation of story beats, color keys, color scripts, locations and backgrounds. He has collaborated with renowned studios such as Lightbox Animation, Bento Box, Boulder Media, Hydralab and Cartoon Saloon, where he oversaw the location department for the Silly Sundays series. His enthusiasm and commitment to challenging projects reflect his constant search for new adventures and excellence in visual design.

Pitch Next Lab
LinkedIn

winner

finalist

Adrian Ambrosio

Donut Collection

Adrian Ambrosio

Donut Collection

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Adrian Ambrosio

Donut Collection

Project description

Rob is an American teenager who works as a clerk in a donut store to make some money during the summer. One day, while creating a new recipe, he mistakenly mixes in a mysterious ingredient that makes the doughnuts come to life. Realizing his mistake, he tries to stop the doughnuts from escaping from the store at all costs, but he does not succeed and one of them manages to run away.

Bio

Adrian Ambrosio is a Visual Development artist in animation with experience in film and TV both in Europe and the USA. In parallel with his professional activity he develops several personal projects. The passion for creating new worlds and telling stories is the engine that drives his inspiration to create constantly.

Pitch Next Lab
LinkedIn

winner

finalist

Baboo Matsusaki and Gabriela Diniz

Echoes of Drowning

Baboo Matsusaki and Gabriela Diniz

Echoes of Drowning

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Baboo Matsusaki and Gabriela Diniz

Echoes of Drowning

Project description

An exhausted mother struggles with loss and despair as she is drawn into a world where logic and the natural yield to terrifying symbols and disturbing visions. Her search for a lost daughter leads her to confront horrors deeply rooted in Brazilian myths and legends, which merge into a grotesque amalgam, symbolizing various facets of the mother's life and her complex relationship with her daughter.

Bio

Baboo Matsusaki is an animation and art director, known for her curiosity and versatility in exploring diverse techniques. She has given talks and workshops at major industry events and leads Hilda Motion, a studio celebrated for its innovative and award-winning projects. She combines her creative vision with a commitment to diversity and inclusion, pushing the boundaries of animation and motion design to new heights.

Diniz is a versatile animator, expert in 2D and 3D animation. Illustrating in traditional and digital media, she combines her passion for video games with frame-by-frame animation skills and blending techniques. Always experimenting with Blender, she enjoys bringing motion to life in creative and innovative ways.

Pitch Next Lab
LinkedIn

winner

finalist

Gervasio Canda

El Elegido

Gervasio Canda

El Elegido

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Gervasio Canda

El Elegido

Project description

Avocado, Faith and Salvation explores the ridiculousness of cults when viewed from the outside. When a charismatic and manipulative leader promises his followers a better life if they believe in the power of the avocado, people flock to him. As the cult grows, everything becomes more absurd and even the cult itself ends up believing its own lies.

Bio

Born in Buenos Aires, Argentina, and currently residing in Montreal, Gervasio has developed a career in animation and video games. Graduated as an architect, he specialized in spatial, interactive and functional design. He worked for six years as Lead Concept Artist at Epic Games for Fortnite and as a partner at Ojo Raro Animation, he wrote and directed several projects, including Luz Diabla and Carne de Dios (2023) as art director, winner of more than 40 awards, shortlisted for the Oscars and nominated for the Annie Awards in 2024. In virtual reality, he has contributed to Paper Birds, Eggscape and ZIX Game as Art Director. He currently directs Città Dolente, a virtual reality experience inspired by the underworld of native communities.

Pitch Next Lab
LinkedIn

winner

finalist

Maria Coello

León del Cerro

Maria Coello

León del Cerro

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Maria Coello

León del Cerro

Project description

Samuel, a novice day laborer in a remote vineyard hidden in the mountains, has a turbulent night of celebration with his companions. At dawn, he awakens in a cave, next to a strange creature. Samuel escapes and tries to convince his companions of the encounter. To everyone's skepticism and derision, he embarks on a fatal mission to prove his courage and overcome his own insecurities.

Bio

Venezuelan visual communicator, illustrator and animator. She participated in the animation project accelerator ANDIMATION, given by The Animation Workshop (Denmark), and in the mentorships for women animators of Animation! Ventana Sur. Director of the series projects Flavor Quest, Tevitos and the short film Chiquito.

Pitch Next Lab
LinkedIn

winner

finalist

David A. Lopez

LILITH

David A. Lopez

LILITH

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David A. Lopez

LILITH

Project description

Lilith, a rebellious little devil trapped in her boring job, escapes to the human world in search of her forbidden carnal pleasures. But a divine force lurks, will Lilith once again submit to the celestial order or will she embrace her freedom at the cost of everything?

Bio

With more than a decade surviving (and excelling) in the traditional animation industry, David A Lopez has left his mark on titanic projects such as series and feature films that never stop rolling off the screens. Not content, he has also decided to contribute to the real world, giving courses and workshops throughout Latin America. The mission? to approach emerging artists and tell them: "Yes, the industry is tough, but you can do it. Well, if you work really hard." His Lilith project won't be just another animated story, but a real blow to the norms (and industry expectations).

Pitch Next Lab
LinkedIn

winner

finalist

Aroa Talens Ferrís

Padre nuestro que estáis en los cielos

Aroa Talens Ferrís

Padre nuestro que estáis en los cielos

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Aroa Talens Ferrís

Padre nuestro que estáis en los cielos

Project description

How to free ourselves from the echoes of a silence never broken? This film explores the vulnerability of childhood and the scars of abuse through three timelines: a childhood marked by abuse in plain sight, an adulthood coping with the emotional aftermath of her uncle's suicide, and a symbolic mass as a common thread. With magical realism and unique visual styles, it narrates a journey towards pain, empathy and personal reconciliation.

Bio

With three years of experience as a concept artist, Aroa is finishing a master's degree in animation at the Universitat Politècnica de València, where she directed Madres de nadie, a short film awarded in Prime the Animation and selected in the Atenea Program. The film addresses surrogacy from the perspective of the surrogate mother. Her work explores social issues and female experiences, adopting an observant and reflective gaze. Currently, she is presenting Padre nuestro que estáis en los cielos, a project that fuses symbolism with a unique visual narrative, playing with magical realism to explore human emotions and vulnerabilities.

Pitch Next Lab
LinkedIn

winner

finalist

Iván Rubio Sojo

Red Moon Cry

Iván Rubio Sojo

Red Moon Cry

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Iván Rubio Sojo

Red Moon Cry

Project description

In feudal Japan, marked by war and legends, a meteor shower unleashes an ancestral power that transforms people into strange animals. Masato, a young man torn between the burden of a broken family and an impending war between clans, will discover dark secrets when a mysterious dog, bearer of forbidden messages, drags him towards a destiny that threatens to consume him and his village.

Bio

Since he was a child he dreams of being able to dedicate himself to the film and animation industry. He studied illustration and animation at Serra and Abella. In these years he was developing a generalist 3D profile with Blender. He finished his studies winning the award at Mecal with Tales of the Black Eon with Toni Mortero and Javier Cuadrado developing and animating creatures. In 2016 he enters the master's degree in Special Effects for Film at Fx Animation. He currently works at Blit Studio as a Senior 3D Generalist, and in his spare time he tries to develop his own creative projects.

Pitch Next Lab
LinkedIn

winner

finalist

Alberto Andres Sanchez

Rollin' Punkis

Alberto Andres Sanchez

Rollin' Punkis

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Alberto Andres Sanchez

Rollin' Punkis

Project description

As Red escapes on his skates from security drones, he remembers the day the sun disappeared 15 years ago. Since then, only the macro-tech SOLAR promises to bring back the light through small and valuable spheres. This is the booty that Red hides in his backpack.

Bio

Alberto Andrés (Madrid, 1998), director of Rollin' Punkis, has been working as an illustrator and animator for children's stories, television and advertising for the last four years. Alongside his career in the world of animation, he has a degree in Spanish language and literature, which sums up his passions: communication, storytelling and audiovisuals.

Pitch Next Lab
LinkedIn

winner

finalist

Camila Padilha

S'UP, XMAS!

Camila Padilha

S'UP, XMAS!

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Camila Padilha

S'UP, XMAS!

Project description

On an island where every day is Carnival, a mischievous little girl rebels against adults to celebrate a strange holiday she discovers while rummaging through her deceased mother's belongings: Christmas!

Bio

Carnival lover and obsessed with Christmas movies, Camila Padilha is a Brazilian artist specialized in storyboards, illustration and comics. She was nominated for the HQ Mix award for best webcomic in 2019 and winner of the Latinx Award 2024. She is the creator of 'SUP XMAS', a project selected for the Animation! program at Ventana Sur 2024, as well as for the MIFA pitch sessions at Annecy 2024 by Women in Animation. The project was also part of the Panama Development Workshop for Latin American animation projects and was selected for LALIF 2025 and Next LAB Generation 2025.

Pitch Next Lab
LinkedIn

winner

finalist

Itatí Romero

SUPERCHANCE

Itatí Romero

SUPERCHANCE

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Itatí Romero

SUPERCHANCE

Project description

A reality show in which all the people who repress their desires are caught and expelled one by one. What they don't know is that, by losing, they find the freedom to live true to their desire.

Bio

Graduate in Film and TV. Partner at Osa Estudio where she works in different authorial and commissioned projects in the areas of production and direction. She directed her first short film "Carlos Montaña", winner of the FNA Grant, the Production Award of the Polo Audiovisual Córdoba and the INCAA Production Award. He was selected in important festivals such as Quirino Awards, Zagreb, Chilemonos, BitBang Fest, Ottawa, Pixelatl, Anima Córdoba, among others. He directed "EL VENTILADOR, International Animation Film Festival". He is a member of the board of directors of APA and of the coordination team of "APA Lab" and "RIA".

Pitch Next Lab
LinkedIn

winner

finalist

Leyre E. Iturriza

We've run out of milk!

Leyre E. Iturriza

We've run out of milk!

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Leyre E. Iturriza

We've run out of milk!

Project description

Rosita lives alone with her father, who is more focused on his adult responsibilities than on her, who tries in every way to get her attention. After several failed attempts, Rosita goes to bed and wakes up inside a milk carton the next day. Being ignored by her father, who is oblivious to the situation, Rosita is at risk of danger because if she fails to communicate with her father she will become his breakfast.

Bio

Leyre E. Iturriza is a freelance animator specialized in 2D animation who has worked in productions O estado del Alma as a color artist and was background and character designer in the videogame TheStone of Madness, both developed at Glow Animation studio. She appears as an animator in Chica y Lobo for Hampa and is currently working, also in the animation department, in the second season of HazbinHotel for DogHead.

Pitch Next Lab
LinkedIn

Professors

Meet the professionals who accompany the workshop participants to get the most out of the tools.

Character Animator and VR artist

Daniel Martín Peixe

A character animator with 12 years of experience at Disney ("Tangled", "Zootopia" and "Moana", the latter two Oscar winners), he currently works at Moon Studios as a cinematics animator. Daniel has worked in the animation industry as a traditional 2D and CGI animator in a variety of projects and locations around the world. Mentor of the professional online workshop Animsquad since 2017. Writer, director and creator of the virtual reality short film "The Remedy" (2019), created entirely with the virtual reality app "Quill".

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Character Animator and VR artist

Daniel Martín Peixe

Bio

A character animator with 12 years of experience at Disney ("Tangled", "Zootopia" and "Moana", the latter two Oscar winners), he currently works at Moon Studios as a cinematics animator. Daniel has worked in the animation industry as a traditional 2D and CGI animator in a variety of projects and locations around the world. Mentor of the professional online workshop Animsquad since 2017. Writer, director and creator of the virtual reality short film "The Remedy" (2019), created entirely with the virtual reality app "Quill".

LinkedIn
Art direction & production design

Enric Sant

After graduating in Fine Arts, he starts his career as a multidisciplinary artist between classical techniques and digital art, he enters as a Junior Artist in the videogame studio Digital Chocolate, there he will gain experience until he reaches the senior category and will found his own studio, Omnidrone where he will carry out the art direction of various projects. Simultaneously, Enric continues to mature his artistic work, whose interest revolves around existentialism and other philosophical concepts. After more than 10 years involved in the video game industry, Enric decides to give a turn to his career and deepen the audiovisual field, leaving the production of video games to focus on making his own projects, focused on animation and CGI, assuming the role of art director and director, doing work for film and advertising, among his current projects are "IBIS" and "Lumen", VR animation series awarded at Annecy 2023.

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Art direction & production design

Enric Sant

Bio

After graduating in Fine Arts, he starts his career as a multidisciplinary artist between classical techniques and digital art, he enters as a Junior Artist in the videogame studio Digital Chocolate, there he will gain experience until he reaches the senior category and will found his own studio, Omnidrone where he will carry out the art direction of various projects. Simultaneously, Enric continues to mature his artistic work, whose interest revolves around existentialism and other philosophical concepts. After more than 10 years involved in the video game industry, Enric decides to give a turn to his career and deepen the audiovisual field, leaving the production of video games to focus on making his own projects, focused on animation and CGI, assuming the role of art director and director, doing work for film and advertising, among his current projects are "IBIS" and "Lumen", VR animation series awarded at Annecy 2023.

LinkedIn
Real Time VFX Supervisor at Reel FX

Federico Moreno Breser

He studied filmmaking at the University of Palermo in Buenos Aires, Argentina, later specializing in animation doing 3D short courses at Image Campus and finally returning from Animation Mentor in 2009. In 2005 he founded Mcfly Studio, one of the leading animation studios in Buenos Aires working for a wide range of clients and projects during all these years such as Legendary Pictures, Disney, Fox, Netflix, Ubisoft, Unicef, Bradesco, Marvel, Boca Juniors, Ford, among others. In 2009 he founded Moushon! a monthly magazine specialized in animation that spread animation in Latin America. Federico is the creator and director of the award-winning animated series Tierra de Rufianes, and the co-director of El Paraíso, an Epic Mega grant winning animated feature film noir that will hit theaters in September 2022. Towards the end of 2021 he released REBELS in association with Facebook Oculus, a virtual reality narrative story that premiered at the Tribeca Film Festival in 2021. Federico is currently based in Montreal working for Reel Fx as VFX Supervisor in the new Virtual Production department where they have just launched on Netflix, Super Giant Robot Brothers, the first animated series created using virtual production under the direction of acclaimed director and Pixar veteran, Mark Andrews.

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Real Time VFX Supervisor at Reel FX

Federico Moreno Breser

Bio

He studied filmmaking at the University of Palermo in Buenos Aires, Argentina, later specializing in animation doing 3D short courses at Image Campus and finally returning from Animation Mentor in 2009. In 2005 he founded Mcfly Studio, one of the leading animation studios in Buenos Aires working for a wide range of clients and projects during all these years such as Legendary Pictures, Disney, Fox, Netflix, Ubisoft, Unicef, Bradesco, Marvel, Boca Juniors, Ford, among others. In 2009 he founded Moushon! a monthly magazine specialized in animation that spread animation in Latin America. Federico is the creator and director of the award-winning animated series Tierra de Rufianes, and the co-director of El Paraíso, an Epic Mega grant winning animated feature film noir that will hit theaters in September 2022. Towards the end of 2021 he released REBELS in association with Facebook Oculus, a virtual reality narrative story that premiered at the Tribeca Film Festival in 2021. Federico is currently based in Montreal working for Reel Fx as VFX Supervisor in the new Virtual Production department where they have just launched on Netflix, Super Giant Robot Brothers, the first animated series created using virtual production under the direction of acclaimed director and Pixar veteran, Mark Andrews.

LinkedIn
Experimental Animation Teacher

Joaquín Martínez

He studied Fine Arts in Madrid, but ended up moving to the digital field, doing a master's degree in 3D animation. He also ended up moving to London, where he has developed most of his professional career. He lived and worked there for about 5 years, animating TV series for children, but always trying to cover other areas. In 2020 he returned to Spain, where he was part of the team of animators for the new installment of Tadeo Jones: "Tadeo Jones 3: Curse of the Mummy". That same year he participated in the first call of Next Lab, where he ended up being one of the 3 winning projects with "Going Down". Since then he works as a freelance collaborating in different animation projects as a VR artist or animator. He combines this with teaching experimental animation at the U-TAD university in Madrid, where he continues experimenting and developing new working methodologies.

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Experimental Animation Teacher

Joaquín Martínez

Bio

He studied Fine Arts in Madrid, but ended up moving to the digital field, doing a master's degree in 3D animation. He also ended up moving to London, where he has developed most of his professional career. He lived and worked there for about 5 years, animating TV series for children, but always trying to cover other areas. In 2020 he returned to Spain, where he was part of the team of animators for the new installment of Tadeo Jones: "Tadeo Jones 3: Curse of the Mummy". That same year he participated in the first call of Next Lab, where he ended up being one of the 3 winning projects with "Going Down". Since then he works as a freelance collaborating in different animation projects as a VR artist or animator. He combines this with teaching experimental animation at the U-TAD university in Madrid, where he continues experimenting and developing new working methodologies.

LinkedIn
CTO at HAMPA STUDIO

Raúl Colomer

During the last few years he has been linked to Pinkman.tv studio as senior lighter and CG Supervisor with three projects completed, among them the Oscar winning "The Windshield Wiper", and the two Emmy winning "Jibaro", both directed by Alberto Mielgo. He has also been CG Technical Supervisor at In-Efecto, with the series project "Tara Duncan", where he was part of the studio's pipeline design team. He is currently the CTO of Hampa Studio, with more than ten projects in parallel in different states, focused on the development and implementation of proprietary and free software in workflows with "realtime" technology in 2D and 3D animation.

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CTO at HAMPA STUDIO

Raúl Colomer

Bio

During the last few years he has been linked to Pinkman.tv studio as senior lighter and CG Supervisor with three projects completed, among them the Oscar winning "The Windshield Wiper", and the two Emmy winning "Jibaro", both directed by Alberto Mielgo. He has also been CG Technical Supervisor at In-Efecto, with the series project "Tara Duncan", where he was part of the studio's pipeline design team. He is currently the CTO of Hampa Studio, with more than ten projects in parallel in different states, focused on the development and implementation of proprietary and free software in workflows with "realtime" technology in 2D and 3D animation.

LinkedIn

Jury

An international jury of four industry professionals will select the three winning projects.

Senior Consultant at Bureau G

Morten Thorning

Morten Thorning started as a musician, writer, producer and director of radio dramas at Danmarks Radio. From 1988 to 2019, he was founder and CEO of The Animation Workshop, transforming it into a visionary international center for education and development of the art of animation. This included founding the artist residency Open Workshop (1997), the incubation house Arsenalet (2012), the Viborg Animation Festival (2012) and the National R&D Center for Animation, Visualization and Digital Storytelling (2017).

He has been awarded the Danish Bodil Award (2017) and the Norwegian Golden Gunnar Award (2021) for lifetime achievement in animation, and the Hanne Hansen Award (2016) and the Ping Award (2020) for his work for the Danish graphic novel.

Morten currently works in the fields of animation and VR as a screenwriter, creative producer, director and artistic advisor through his companies, Bureau G and SCRPT.

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Senior Consultant at Bureau G

Morten Thorning

Bio

Morten Thorning started as a musician, writer, producer and director of radio dramas at Danmarks Radio. From 1988 to 2019, he was founder and CEO of The Animation Workshop, transforming it into a visionary international center for education and development of the art of animation. This included founding the artist residency Open Workshop (1997), the incubation house Arsenalet (2012), the Viborg Animation Festival (2012) and the National R&D Center for Animation, Visualization and Digital Storytelling (2017).

He has been awarded the Danish Bodil Award (2017) and the Norwegian Golden Gunnar Award (2021) for lifetime achievement in animation, and the Hanne Hansen Award (2016) and the Ping Award (2020) for his work for the Danish graphic novel.

Morten currently works in the fields of animation and VR as a screenwriter, creative producer, director and artistic advisor through his companies, Bureau G and SCRPT.

LinkedIn
Senior Lighting Artist. Blender

Pablo Vazquez

Argentine artist creator of the animated series Caminandes, lighting, shading, and rendering in Blender Foundation short films (Cosmos Laundromat, Agent 327, Spring, Sintel) for more than 15 years, and freelance illuminator (Watch Dogs: Legion by Pinkman.tv, among others). Currently living in Amsterdam working at Blender HQ as part of the UI and UX team, tool development and communication.

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Senior Lighting Artist. Blender

Pablo Vazquez

Bio

Argentine artist creator of the animated series Caminandes, lighting, shading, and rendering in Blender Foundation short films (Cosmos Laundromat, Agent 327, Spring, Sintel) for more than 15 years, and freelance illuminator (Watch Dogs: Legion by Pinkman.tv, among others). Currently living in Amsterdam working at Blender HQ as part of the UI and UX team, tool development and communication.

LinkedIn
Director of XR | Creator of VR

Ruxandra Gabriela Popescu

Ruxandra is an XR Director and Creator deeply passionate about bringing her technical and artistic expertise to the development of the XR entertainment industry by creating original immersive experiences. She specializes in animation for VR, which she considers a perfect medium for storytelling of all genres. Ruxandra's past experiences in digital and traditional media shaped her bespoke workflow and approach to developing immersive stories.

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Director of XR | Creator of VR

Ruxandra Gabriela Popescu

Bio

Ruxandra is an XR Director and Creator deeply passionate about bringing her technical and artistic expertise to the development of the XR entertainment industry by creating original immersive experiences. She specializes in animation for VR, which she considers a perfect medium for storytelling of all genres. Ruxandra's past experiences in digital and traditional media shaped her bespoke workflow and approach to developing immersive stories.

LinkedIn
Head of Production and CD

Tania Palma

Tania Palma, is an animation producer, designer and 3D artist. Production manager of animation projects, advertising and mobile application development. She is passionate about design, new technologies and the digital world. She is currently working as line producer for the Madrid production company Capitán Araña and is immersed in the production of the animated feature film 'Norbert', the development of the animated feature film 'Like!' and as production coordinator in the animated feature film 'SuperKlaus'.

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Head of Production and CD

Tania Palma

Bio

Tania Palma, is an animation producer, designer and 3D artist. Production manager of animation projects, advertising and mobile application development. She is passionate about design, new technologies and the digital world. She is currently working as line producer for the Madrid production company Capitán Araña and is immersed in the production of the animated feature film 'Norbert', the development of the animated feature film 'Like!' and as production coordinator in the animated feature film 'SuperKlaus'.

LinkedIn
Writer/Director/Animator

Will Anderson

Will Anderson is a BAFTA-winning Scottish filmmaker and animator. Based in Edinburgh, he writes, directs and produces numerous character and dialogue-based animation works for film, television, theater and online. With character in focus, ranging from 2D to 3D design, the process drives his stories, which lean towards existential themes. Will has received commissions and support from the BBC, BFI, MTV, [adult swim] and WarnerBros. Discovery.

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Writer/Director/Animator

Will Anderson

Bio

Will Anderson is a BAFTA-winning Scottish filmmaker and animator. Based in Edinburgh, he writes, directs and produces numerous character and dialogue-based animation works for film, television, theater and online. With character in focus, ranging from 2D to 3D design, the process drives his stories, which lean towards existential themes. Will has received commissions and support from the BBC, BFI, MTV, [adult swim] and WarnerBros. Discovery.

LinkedIn
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Event

It will take place in Madrid on February 27 and 28, 2025. Conferences with professionals on innovation and new technologies for animation and video games, networking and project pitch.

Program

The 2025 event will feature talks and masterclasses by speakers from the professional world.

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News

8/1/2025
Generation

VIDEO GAMES, IMMERSIVE EXPERIENCES AND NEW FORMATS MAKE THEIR WAY INTO THE FIFTH EDITION OF THE NEXT LAB GENERATION WORKSHOP

11/11/2024
Generation

Next Lab Generation opens call for projects for its fifth edition

4/6/2024
Generation

We will again be present at Annecy presenting the winners of the fourth edition

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Generation TV

If you want to see all the conferences of previous editions, visit our youtube channel.

YouTube Channel